update 'overlay-texture' block property behaviour
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@@ -106,7 +106,7 @@ void Batch3D::face(
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tint.r, tint.g, tint.b, tint.a);
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}
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void Batch3D::texture(Texture* new_texture){
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void Batch3D::texture(const Texture* new_texture){
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if (currentTexture == new_texture)
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return;
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flush();
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