Fixed world name label behaviour
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@@ -30,6 +30,7 @@ namespace gui {
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bool hover_ = false;
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bool pressed_ = false;
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bool focused_ = false;
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bool interactive = true;
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Align align_ = Align::left;
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UINode* parent = nullptr;
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UINode(glm::vec2 coord, glm::vec2 size);
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@@ -74,9 +75,12 @@ namespace gui {
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virtual bool isInside(glm::vec2 pos);
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
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virtual bool isInteractive() const;
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virtual void setInteractive(bool flag);
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virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
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glm::vec2 calcCoord() const;
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void setCoord(glm::vec2 coord);
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virtual void setCoord(glm::vec2 coord);
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glm::vec2 size() const;
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virtual void size(glm::vec2 size);
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void _size(glm::vec2 size);
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