refactor: move Weather instance to WorldInfo
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@@ -0,0 +1,63 @@
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#pragma once
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#include <string>
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#include "presets/WeatherPreset.hpp"
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struct Weather : Serializable {
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WeatherPreset a {};
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WeatherPreset b {};
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std::string nameA;
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std::string nameB;
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float t = 1.0f;
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float speed = 0.0f;
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void update(float delta) {
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t += delta * speed;
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t = std::min(t, 1.0f);
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b.intensity = t;
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a.intensity = 1.0f - t;
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}
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void change(WeatherPreset preset, float time, std::string name="") {
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std::swap(a, b);
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std::swap(nameA, nameB);
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b = std::move(preset);
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t = 0.0f;
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speed = 1.0f / std::max(time, 1.e-5f);
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nameB = std::move(name);
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update(0.0f);
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}
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float fogOpacity() const {
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return b.fogOpacity * t + a.fogOpacity * (1.0f - t);
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}
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float fogDencity() const {
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return b.fogDencity * t + a.fogDencity * (1.0f - t);
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}
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float fogCurve() const {
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return b.fogCurve * t + a.fogCurve * (1.0f - t);
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}
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dv::value serialize() const override {
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return dv::object({
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{"a", a.serialize()},
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{"b", b.serialize()},
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{"name-a", nameA},
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{"name-b", nameB},
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{"t", t},
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{"speed", speed},
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});
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}
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void deserialize(const dv::value& src) override {
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a.deserializeOpt(src.at("a"));
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b.deserializeOpt(src.at("b"));
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src.at("name-a").get(nameA);
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src.at("name-b").get(nameB);
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src.at("t").get(t);
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src.at("speed").get(speed);
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}
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};
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+3
-2
@@ -208,6 +208,7 @@ void WorldInfo::deserialize(const dv::value& root) {
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totalTime = timeobj["total-time"].asNumber();
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}
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if (root.has("weather")) {
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weather.deserialize(root["weather"]);
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fog = root["weather"]["fog"].asNumber();
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}
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nextInventoryId = root["next-inventory-id"].asInteger(2);
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@@ -231,8 +232,8 @@ dv::value WorldInfo::serialize() const {
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timeobj["day-time-speed"] = daytimeSpeed;
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timeobj["total-time"] = totalTime;
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auto& weatherobj = root.object("weather");
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weatherobj["fog"] = fog;
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root["weather"] = weather.serialize();
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root["weather"]["fog"] = fog;
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root["next-inventory-id"] = nextInventoryId;
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root["next-entity-id"] = nextEntityId;
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+4
-2
@@ -4,9 +4,10 @@
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#include <string>
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#include <vector>
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#include "io/fwd.hpp"
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#include "content/ContentPack.hpp"
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#include "interfaces/Serializable.hpp"
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#include "io/fwd.hpp"
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#include "Weather.hpp"
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#include "typedefs.hpp"
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#include "util/timeutil.hpp"
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@@ -33,7 +34,6 @@ struct WorldInfo : public Serializable {
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/// 0.5 - is noon
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float daytime = timeutil::time_value(10, 00, 00);
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// looking bad
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float daytimeSpeed = 1.0f;
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/// @brief total time passed in the world (not depending on daytimeSpeed)
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@@ -46,6 +46,8 @@ struct WorldInfo : public Serializable {
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int major = 0, minor = -1;
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Weather weather {};
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dv::value serialize() const override;
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void deserialize(const dv::value& src) override;
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};
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