add console.get(...) & add 'player' console variable
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@@ -43,6 +43,11 @@ static int l_execute(lua::State* L) {
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}
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}
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static int l_get(lua::State* L) {
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auto name = lua::require_string(L, 1);
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return lua::pushvalue(L, (*engine->getCommandsInterpreter())[name]);
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}
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static int l_set(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto value = lua::tovalue(L, 2);
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@@ -119,6 +124,7 @@ static int l_get_command_info(lua::State* L) {
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const luaL_Reg consolelib[] = {
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{"add_command", lua::wrap<l_add_command>},
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{"execute", lua::wrap<l_execute>},
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{"get", lua::wrap<l_get>},
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{"set", lua::wrap<l_set>},
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{"get_commands_list", lua::wrap<l_get_commands_list>},
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{"get_command_info", lua::wrap<l_get_command_info>},
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