add console.get(...) & add 'player' console variable

This commit is contained in:
MihailRis
2025-01-22 10:15:31 +03:00
parent 2e89cc14ee
commit 9c630645b4
4 changed files with 9 additions and 2 deletions
@@ -43,6 +43,11 @@ static int l_execute(lua::State* L) {
}
}
static int l_get(lua::State* L) {
auto name = lua::require_string(L, 1);
return lua::pushvalue(L, (*engine->getCommandsInterpreter())[name]);
}
static int l_set(lua::State* L) {
auto name = lua::require_string(L, 1);
auto value = lua::tovalue(L, 2);
@@ -119,6 +124,7 @@ static int l_get_command_info(lua::State* L) {
const luaL_Reg consolelib[] = {
{"add_command", lua::wrap<l_add_command>},
{"execute", lua::wrap<l_execute>},
{"get", lua::wrap<l_get>},
{"set", lua::wrap<l_set>},
{"get_commands_list", lua::wrap<l_get_commands_list>},
{"get_command_info", lua::wrap<l_get_command_info>},