add entity:get_player()
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@@ -54,7 +54,7 @@ static int l_get_def(lua::State* L) {
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return 0;
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}
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static int l_show(lua::State* L) {
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static int l_spawn(lua::State* L) {
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auto level = controller->getLevel();
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auto defname = lua::tostring(L, 1);
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auto& def = content->entities.require(defname);
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@@ -81,6 +81,15 @@ static int l_get_skeleton(lua::State* L) {
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return 0;
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}
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static int l_get_player(lua::State* L) {
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entityid_t eid = lua::touinteger(L, 1);
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auto level = controller->getLevel();
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if (auto entity = level->entities->get(eid)) {
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return lua::pushinteger(L, entity->getPlayer());
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}
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return 0;
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}
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static int l_set_skeleton(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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std::string skeletonName = lua::require_string(L, 2);
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@@ -221,10 +230,11 @@ const luaL_Reg entitylib[] = {
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{"def_hitbox", lua::wrap<l_def_hitbox>},
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{"get_def", lua::wrap<l_get_def>},
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{"defs_count", lua::wrap<l_defs_count>},
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{"spawn", lua::wrap<l_show>},
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{"spawn", lua::wrap<l_spawn>},
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{"despawn", lua::wrap<l_despawn>},
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{"get_skeleton", lua::wrap<l_get_skeleton>},
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{"set_skeleton", lua::wrap<l_set_skeleton>},
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{"get_player", lua::wrap<l_get_player>},
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{"get_all_in_box", lua::wrap<l_get_all_in_box>},
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{"get_all_in_radius", lua::wrap<l_get_all_in_radius>},
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{"raycast", lua::wrap<l_raycast>},
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