add entity:get_player()
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@@ -65,8 +65,14 @@ void Player::updateEntity() {
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if (eid == 0) {
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auto& def = level.content.entities.require("base:player");
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eid = level.entities->spawn(def, getPosition());
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if (auto entity = level.entities->get(eid)) {
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entity->setPlayer(id);
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}
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} else if (auto entity = level.entities->get(eid)) {
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position = entity->getTransform().pos;
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if (auto entity = level.entities->get(eid)) {
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entity->setPlayer(id);
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}
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} else if (chunks->getChunkByVoxel(position)) {
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logger.error() << "player entity despawned or deleted; "
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"will be respawned";
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