settings panel moved to xml (WIP)
This commit is contained in:
@@ -150,7 +150,7 @@ void WorldRenderer::renderLevel(
|
||||
Shader* shader = assets->getShader("main");
|
||||
auto indices = level->content->getIndices();
|
||||
|
||||
float fogFactor = 15.0f / ((float)settings.chunks.loadDistance-2);
|
||||
float fogFactor = 15.0f / ((float)settings.chunks.loadDistance.get()-2);
|
||||
|
||||
// Setting up main shader
|
||||
shader->use();
|
||||
@@ -158,7 +158,7 @@ void WorldRenderer::renderLevel(
|
||||
shader->uniformMatrix("u_view", camera->getView());
|
||||
shader->uniform1f("u_gamma", settings.graphics.gamma);
|
||||
shader->uniform1f("u_fogFactor", fogFactor);
|
||||
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve);
|
||||
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
|
||||
shader->uniform1f("u_dayTime", level->getWorld()->daytime);
|
||||
shader->uniform3f("u_cameraPos", camera->position);
|
||||
shader->uniform1i("u_cubemap", 1);
|
||||
|
||||
Reference in New Issue
Block a user