add block.raycast(...)

This commit is contained in:
MihailRis
2024-07-14 13:16:07 +03:00
parent e73ccaded1
commit 9cec475866
3 changed files with 62 additions and 0 deletions
+14
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@@ -482,6 +482,20 @@ block.set_user_bits(x: int, y: int, z: int, offset: int, bits: int, value: int)
```
Set specified bits.
```lua
block.raycast(start: vec3, dir: vec3, max_distance: number) -> {
block: int, -- block id
endpoint: vec3, -- point of the ray hit point
iendpoint: vec3, -- position of the block hit by the ray
length: number, -- ray length
normal: vec3, -- normal vector of the surface hit by the ray
} or nil
```
Casts a ray from the start point in the direction of dir. Max_distance specifies the maximum ray length.
The function returns a table with the results or nil if the ray does not hit any block.
## *item* library
```python