add block.raycast(...)
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@@ -482,6 +482,20 @@ block.set_user_bits(x: int, y: int, z: int, offset: int, bits: int, value: int)
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```
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Set specified bits.
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```lua
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block.raycast(start: vec3, dir: vec3, max_distance: number) -> {
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block: int, -- block id
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endpoint: vec3, -- point of the ray hit point
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iendpoint: vec3, -- position of the block hit by the ray
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length: number, -- ray length
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normal: vec3, -- normal vector of the surface hit by the ray
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} or nil
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```
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Casts a ray from the start point in the direction of dir. Max_distance specifies the maximum ray length.
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The function returns a table with the results or nil if the ray does not hit any block.
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## *item* library
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```python
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