add rigidbody.set/is_vdamping

This commit is contained in:
MihailRis
2024-07-09 02:55:02 +03:00
parent 848de01448
commit 9d98c40528
2 changed files with 21 additions and 1 deletions
@@ -56,6 +56,20 @@ static int l_rigidbody_set_gravity_scale(lua::State* L) {
return 0;
}
static int l_rigidbody_is_vdamping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushboolean(L, entity->getRigidbody().hitbox.verticalDamping);
}
return 0;
}
static int l_rigidbody_set_vdamping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.verticalDamping = lua::toboolean(L, 2);
}
return 0;
}
const luaL_Reg rigidbodylib [] = {
{"is_enabled", lua::wrap<l_rigidbody_is_enabled>},
{"set_enabled", lua::wrap<l_rigidbody_set_enabled>},
@@ -65,5 +79,7 @@ const luaL_Reg rigidbodylib [] = {
{"set_size", lua::wrap<l_rigidbody_set_size>},
{"get_gravity_scale", lua::wrap<l_rigidbody_get_gravity_scale>},
{"set_gravity_scale", lua::wrap<l_rigidbody_set_gravity_scale>},
{"is_vdamping", lua::wrap<l_rigidbody_is_vdamping>},
{"set_vdamping", lua::wrap<l_rigidbody_set_vdamping>},
{NULL, NULL}
};