minor refactor
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@@ -4,10 +4,13 @@
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#include "../../../engine.h"
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#include "../../../files/engine_paths.h"
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#include "../../../frontend/menu/menu.h"
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#include "../../../frontend/screens.h"
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#include "../../../logic/LevelController.h"
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#include "../../../window/Window.h"
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#include "../scripting.h"
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#include <vector>
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#include <memory>
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static int l_get_worlds_list(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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@@ -28,6 +31,20 @@ static int l_open_world(lua_State* L) {
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return 0;
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}
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static int l_close_world(lua_State* L) {
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if (scripting::controller == nullptr) {
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luaL_error(L, "no world open");
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}
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bool save_world = lua_toboolean(L, 1);
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if (save_world) {
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scripting::controller->saveWorld();
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}
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// destroy LevelScreen and run quit callbacks
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scripting::engine->setScreen(nullptr);
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// create and go to menu screen
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scripting::engine->setScreen(std::make_shared<MenuScreen>(scripting::engine));
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}
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static int l_delete_world(lua_State* L) {
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auto name = lua_tostring(L, 1);
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menus::delete_world(name, scripting::engine);
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@@ -42,6 +59,7 @@ static int l_quit(lua_State* L) {
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const luaL_Reg corelib [] = {
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{"get_worlds_list", lua_wrap_errors<l_get_worlds_list>},
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{"open_world", lua_wrap_errors<l_open_world>},
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{"close_world", lua_wrap_errors<l_close_world>},
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{"delete_world", lua_wrap_errors<l_delete_world>},
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{"quit", lua_wrap_errors<l_quit>},
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{NULL, NULL}
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