add BlockWrapsRenderer (WIP)
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#pragma once
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#include <string>
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#include <memory>
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#include <unordered_map>
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#include "MainBatch.hpp"
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#include "typedefs.hpp"
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class Assets;
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class Player;
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class Level;
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class DrawContext;
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struct BlockWrapper {
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glm::ivec3 position;
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std::string texture;
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};
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class BlockWrapsRenderer {
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const Assets& assets;
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const Level& level;
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std::unique_ptr<MainBatch> batch;
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std::unordered_map<u64id_t, std::unique_ptr<BlockWrapper>> wrappers;
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u64id_t nextWrapper = 1;
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void draw(const BlockWrapper& wrapper);
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public:
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BlockWrapsRenderer(const Assets& assets, const Level& level);
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~BlockWrapsRenderer();
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void draw(const DrawContext& ctx, const Player& player);
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u64id_t add(const glm::ivec3& position, const std::string& texture);
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BlockWrapper* get(u64id_t id) const;
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};
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