add BlockWrapsRenderer (WIP)
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@@ -236,6 +236,7 @@ void ChunksRenderer::drawSortedMeshes(const Camera& camera, Shader& shader) {
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const auto& cameraPos = camera.position;
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const auto& atlas = assets.require<Atlas>("blocks");
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shader.use();
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atlas.getTexture()->bind();
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shader.uniformMatrix("u_model", glm::mat4(1.0f));
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shader.uniform1i("u_alphaClip", false);
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