add BlockWrapsRenderer (WIP)
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@@ -41,6 +41,7 @@
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/core/Font.hpp"
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#include "BlockWrapsRenderer.hpp"
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#include "ParticlesRenderer.hpp"
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#include "TextsRenderer.hpp"
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#include "ChunksRenderer.hpp"
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@@ -80,7 +81,8 @@ WorldRenderer::WorldRenderer(
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*frustumCulling,
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frontend.getContentGfxCache(),
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engine->getSettings()
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)) {
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)),
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blockWraps(std::make_unique<BlockWrapsRenderer>(assets, level)) {
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auto& settings = engine->getSettings();
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level.events->listen(
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EVT_CHUNK_HIDDEN,
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@@ -170,6 +172,7 @@ void WorldRenderer::renderLevel(
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setupWorldShader(shader, camera, settings, fogFactor);
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chunks->drawChunks(camera, shader);
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blockWraps->draw(ctx, *player);
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if (hudVisible) {
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renderLines(camera, linesShader, ctx);
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