simple cascade shadows test

This commit is contained in:
MihailRis
2025-05-12 00:25:39 +03:00
parent ad0396b31e
commit 9e05f6dbb6
5 changed files with 67 additions and 38 deletions
+1 -4
View File
@@ -2,6 +2,7 @@ layout (location = 0) out vec4 f_color;
layout (location = 1) out vec4 f_position;
layout (location = 2) out vec4 f_normal;
in float a_distance;
in vec4 a_torchLight;
in vec3 a_skyLight;
in vec2 a_texCoord;
@@ -14,9 +15,7 @@ in vec4 a_modelpos;
uniform sampler2D u_texture0;
uniform samplerCube u_skybox;
uniform sampler2DShadow u_shadows;
uniform vec3 u_sunDir;
uniform int u_shadowsRes;
// flags
uniform bool u_alphaClip;
@@ -24,8 +23,6 @@ uniform bool u_debugLights;
uniform bool u_debugNormals;
uniform bool u_enableShadows;
uniform mat4 u_shadowsMatrix;
#include <shadows>
void main() {