simple cascade shadows test
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@@ -2,6 +2,7 @@ layout (location = 0) out vec4 f_color;
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layout (location = 1) out vec4 f_position;
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layout (location = 2) out vec4 f_normal;
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in float a_distance;
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in vec4 a_torchLight;
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in vec3 a_skyLight;
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in vec2 a_texCoord;
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@@ -14,9 +15,7 @@ in vec4 a_modelpos;
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uniform sampler2D u_texture0;
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uniform samplerCube u_skybox;
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uniform sampler2DShadow u_shadows;
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uniform vec3 u_sunDir;
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uniform int u_shadowsRes;
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// flags
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uniform bool u_alphaClip;
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@@ -24,8 +23,6 @@ uniform bool u_debugLights;
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uniform bool u_debugNormals;
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uniform bool u_enableShadows;
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uniform mat4 u_shadowsMatrix;
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#include <shadows>
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void main() {
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