diff --git a/res/shaders/skybox_gen.glslf b/res/shaders/skybox_gen.glslf index d3aa7609..8edff477 100644 --- a/res/shaders/skybox_gen.glslf +++ b/res/shaders/skybox_gen.glslf @@ -289,7 +289,7 @@ void main() { // apply exposure, removing this makes the brighter colors look ugly // you can play around with removing this col = 1.0 - exp(-col); - + col = min(col, vec3(1.0)); // Output to screen f_color = vec4(col, 1.0); }