disable mouse camera control if non-standard camera used

This commit is contained in:
MihailRis
2025-11-04 17:55:01 +03:00
parent 751489b003
commit 9e817c39ce
4 changed files with 15 additions and 5 deletions
+1 -2
View File
@@ -49,8 +49,7 @@ LevelFrontend::LevelFrontend(
auto sound = rassets.get<audio::Sound>(material->stepsSound);
glm::vec3 pos {};
auto soundsCamera = currentPlayer->currentCamera.get();
if (soundsCamera == currentPlayer->spCamera.get() ||
soundsCamera == currentPlayer->tpCamera.get()) {
if (currentPlayer->isCurrentCameraBuiltin()) {
soundsCamera = currentPlayer->fpCamera.get();
}
bool relative = player == currentPlayer &&