disable mouse camera control if non-standard camera used
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@@ -49,8 +49,7 @@ LevelFrontend::LevelFrontend(
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auto sound = rassets.get<audio::Sound>(material->stepsSound);
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glm::vec3 pos {};
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auto soundsCamera = currentPlayer->currentCamera.get();
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if (soundsCamera == currentPlayer->spCamera.get() ||
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soundsCamera == currentPlayer->tpCamera.get()) {
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if (currentPlayer->isCurrentCameraBuiltin()) {
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soundsCamera = currentPlayer->fpCamera.get();
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}
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bool relative = player == currentPlayer &&
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