disable mouse camera control if non-standard camera used
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@@ -207,8 +207,7 @@ void CameraControl::update(
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tpCamera->front = camera->front;
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tpCamera->right = camera->right;
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}
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if (player.currentCamera == spCamera || player.currentCamera == tpCamera ||
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player.currentCamera == camera) {
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if (player.isCurrentCameraBuiltin()) {
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player.currentCamera->setFov(glm::radians(settings.fov.get()));
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}
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}
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@@ -280,7 +279,7 @@ void PlayerController::postUpdate(
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updateFootsteps(delta);
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}
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if (!pause && input) {
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if (!pause && input && player.isCurrentCameraBuiltin()) {
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camControl.updateMouse(this->input, windowHeight);
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}
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camControl.refreshRotation();
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