disable mouse camera control if non-standard camera used

This commit is contained in:
MihailRis
2025-11-04 17:55:01 +03:00
parent 751489b003
commit 9e817c39ce
4 changed files with 15 additions and 5 deletions
+6
View File
@@ -84,6 +84,12 @@ Hitbox* Player::getHitbox() {
return nullptr;
}
bool Player::isCurrentCameraBuiltin() const {
return currentCamera.get() == fpCamera.get() ||
currentCamera.get() == spCamera.get() ||
currentCamera.get() == tpCamera.get();
}
void Player::updateSelectedEntity() {
selectedEid = selection.entity;
}
+6
View File
@@ -131,6 +131,8 @@ public:
return position;
}
bool isCurrentCameraBuiltin() const;
Hitbox* getHitbox();
void setSpawnPoint(glm::vec3 point);
@@ -147,4 +149,8 @@ public:
inline u64id_t getId() const {
return id;
}
Level& getLevel() const {
return level;
}
};