'ifnot' template property + hpp

This commit is contained in:
MihailRis
2024-05-06 00:45:43 +03:00
parent 8b1c102cfe
commit 9ea67deb13
59 changed files with 204 additions and 201 deletions
+2 -2
View File
@@ -1,11 +1,11 @@
#include "Assets.h"
#include "../audio/audio.h"
#include "../audio/audio.hpp"
#include "../graphics/core/Texture.hpp"
#include "../graphics/core/Shader.hpp"
#include "../graphics/core/Atlas.hpp"
#include "../graphics/core/Font.hpp"
#include "../frontend/UiDocument.h"
#include "../frontend/UiDocument.hpp"
#include "../logic/scripting/scripting.h"
Assets::~Assets() {
+5 -7
View File
@@ -1,13 +1,8 @@
#include "AssetsLoader.h"
#include "Assets.h"
#include "assetload_funcs.h"
#include <iostream>
#include <memory>
#include "assetload_funcs.hpp"
#include "../util/ThreadPool.hpp"
#include "../constants.h"
#include "../data/dynamic.h"
#include "../debug/Logger.hpp"
@@ -19,6 +14,9 @@
#include "../graphics/core/Texture.hpp"
#include "../logic/scripting/scripting.h"
#include <iostream>
#include <memory>
static debug::Logger logger("assets-loader");
AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
+4 -3
View File
@@ -1,7 +1,8 @@
#include "assetload_funcs.h"
#include "assetload_funcs.hpp"
#include "Assets.h"
#include "AssetsLoader.h"
#include "../audio/audio.h"
#include "../audio/audio.hpp"
#include "../files/files.h"
#include "../files/engine_paths.h"
#include "../coders/imageio.hpp"
@@ -13,7 +14,7 @@
#include "../graphics/core/Atlas.hpp"
#include "../graphics/core/Font.hpp"
#include "../graphics/core/TextureAnimation.hpp"
#include "../frontend/UiDocument.h"
#include "../frontend/UiDocument.hpp"
#include <iostream>
#include <stdexcept>
@@ -1,5 +1,5 @@
#ifndef ASSETS_ASSET_LOADERS_H_
#define ASSETS_ASSET_LOADERS_H_
#ifndef ASSETS_ASSET_LOADERS_HPP_
#define ASSETS_ASSET_LOADERS_HPP_
#include "Assets.h"
@@ -59,4 +59,4 @@ namespace assetload {
);
}
#endif // ASSETS_ASSET_LOADERS_H_
#endif // ASSETS_ASSET_LOADERS_HPP_