add player.create, test.set_setting, test.sleep_until, world.count_chunks

This commit is contained in:
MihailRis
2024-12-12 15:54:56 +03:00
parent 8a5042f2a2
commit 9ec8788838
10 changed files with 84 additions and 34 deletions
-11
View File
@@ -187,17 +187,6 @@ void LevelScreen::update(float delta) {
level->getWorld()->updateTimers(delta);
animator->update(delta);
}
glm::vec3 position = player->getPosition();
level->loadMatrix(
position.x,
position.z,
settings.chunks.loadDistance.get() + settings.chunks.padding.get() * 2
);
controller->getChunksController()->update(
settings.chunks.loadSpeed.get(), settings.chunks.loadDistance.get(),
floordiv(position.x, CHUNK_W), floordiv(position.z, CHUNK_D)
);
if (!hud->isPause()) {
playerController->update(delta, !inputLocked);
}