add player.create, test.set_setting, test.sleep_until, world.count_chunks
This commit is contained in:
@@ -187,17 +187,6 @@ void LevelScreen::update(float delta) {
|
||||
level->getWorld()->updateTimers(delta);
|
||||
animator->update(delta);
|
||||
}
|
||||
|
||||
glm::vec3 position = player->getPosition();
|
||||
level->loadMatrix(
|
||||
position.x,
|
||||
position.z,
|
||||
settings.chunks.loadDistance.get() + settings.chunks.padding.get() * 2
|
||||
);
|
||||
controller->getChunksController()->update(
|
||||
settings.chunks.loadSpeed.get(), settings.chunks.loadDistance.get(),
|
||||
floordiv(position.x, CHUNK_W), floordiv(position.z, CHUNK_D)
|
||||
);
|
||||
if (!hud->isPause()) {
|
||||
playerController->update(delta, !inputLocked);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user