add player.create, test.set_setting, test.sleep_until, world.count_chunks

This commit is contained in:
MihailRis
2024-12-12 15:54:56 +03:00
parent 8a5042f2a2
commit 9ec8788838
10 changed files with 84 additions and 34 deletions
+13
View File
@@ -8,6 +8,7 @@
#include "maths/voxmaths.hpp"
#include "objects/Entities.hpp"
#include "objects/Players.hpp"
#include "objects/Player.hpp"
#include "physics/Hitbox.hpp"
#include "scripting/scripting.hpp"
#include "settings.hpp"
@@ -29,6 +30,18 @@ LevelController::LevelController(Engine* engine, std::unique_ptr<Level> levelPtr
}
void LevelController::update(float delta, bool pause) {
for (const auto& [uid, player] : *level->players) {
glm::vec3 position = player->getPosition();
level->loadMatrix(
position.x,
position.z,
settings.chunks.loadDistance.get() + settings.chunks.padding.get() * 2
);
chunks->update(
settings.chunks.loadSpeed.get(), settings.chunks.loadDistance.get(),
floordiv(position.x, CHUNK_W), floordiv(position.z, CHUNK_D)
);
}
if (!pause) {
// update all objects that needed
blocks->update(delta);
@@ -250,6 +250,14 @@ static int l_set_name(lua::State* L) {
return 0;
}
static int l_create(lua::State* L) {
auto player = level->players->create();
if (lua::isstring(L, 1)) {
player->setName(lua::require_string(L, 1));
}
return lua::pushinteger(L, player->getId());
}
const luaL_Reg playerlib[] = {
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
@@ -277,5 +285,6 @@ const luaL_Reg playerlib[] = {
{"set_camera", lua::wrap<l_set_camera>},
{"get_name", lua::wrap<l_get_name>},
{"set_name", lua::wrap<l_set_name>},
{"create", lua::wrap<l_create>},
{NULL, NULL}
};
@@ -13,6 +13,7 @@
#include "lighting/Lighting.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/ChunksStorage.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
@@ -231,6 +232,13 @@ static int l_set_chunk_data(lua::State* L) {
return 1;
}
static int l_count_chunks(lua::State* L) {
if (level == nullptr) {
return 0;
}
return lua::pushinteger(L, level->chunksStorage->size());
}
const luaL_Reg worldlib[] = {
{"is_open", lua::wrap<l_is_open>},
{"get_list", lua::wrap<l_get_list>},
@@ -246,5 +254,6 @@ const luaL_Reg worldlib[] = {
{"exists", lua::wrap<l_exists>},
{"get_chunk_data", lua::wrap<l_get_chunk_data>},
{"set_chunk_data", lua::wrap<l_set_chunk_data>},
{"count_chunks", lua::wrap<l_count_chunks>},
{NULL, NULL}
};