refactor: minor cleanup
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@@ -21,7 +21,7 @@ struct EntityDef {
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glm::vec3 hitbox {0.5f};
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std::vector<std::pair<size_t, AABB>> boxTriggers {};
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std::vector<std::pair<size_t, float>> radialTriggers {};
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std::string rigName = name.substr(name.find(":")+1);
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std::string rigName = name.substr(name.find(":") + 1);
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struct {
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bool enabled = true;
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@@ -35,7 +35,7 @@ struct EntityDef {
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entityid_t id;
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rigging::RigConfig* rig;
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} rt {};
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EntityDef(const std::string& name) : name(name) {}
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EntityDef(const EntityDef&) = delete;
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};
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