refactor: minor cleanup

This commit is contained in:
MihailRis
2024-07-06 02:55:19 +03:00
parent 623b6ad8be
commit 9efb327270
3 changed files with 6 additions and 8 deletions
+4 -4
View File
@@ -193,8 +193,8 @@ dynamic::Value Entities::serialize(const Entity& entity) {
auto& rigmap = root->putMap("rig"); auto& rigmap = root->putMap("rig");
if (def.save.rig.textures) { if (def.save.rig.textures) {
auto& map = rigmap.putMap("textures"); auto& map = rigmap.putMap("textures");
for (auto& entry : rig.textures) { for (auto& [slot, texture] : rig.textures) {
map.put(entry.first, entry.second); map.put(slot, texture);
} }
} }
if (def.save.rig.pose) { if (def.save.rig.pose) {
@@ -363,8 +363,8 @@ std::vector<Entity> Entities::getAllInside(AABB aabb) {
if (found == uids.end()) { if (found == uids.end()) {
continue; continue;
} }
if (auto entity = get(found->second)) { if (auto wrapper = get(found->second)) {
collected.push_back(*entity); collected.push_back(*wrapper);
} }
} }
} }
-2
View File
@@ -12,10 +12,8 @@ inline constexpr int DEF_PLAYER_INVENTORY_SIZE = 40;
class Content; class Content;
class World; class World;
class Player;
class Chunks; class Chunks;
class Entities; class Entities;
class Inventory;
class Inventories; class Inventories;
class LevelEvents; class LevelEvents;
class Lighting; class Lighting;