just a minor refactor, nothing special
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@@ -1,10 +1,10 @@
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#include "Assets.h"
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#include "../audio/audio.h"
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#include "../graphics/core/Texture.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Font.h"
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#include "../graphics/core/Texture.hpp"
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#include "../graphics/core/Shader.hpp"
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Font.hpp"
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#include "../frontend/UiDocument.h"
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#include "../logic/scripting/scripting.h"
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef ASSETS_ASSETS_H_
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#define ASSETS_ASSETS_H_
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#include "../graphics/core/TextureAnimation.h"
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#include "../graphics/core/TextureAnimation.hpp"
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#include <string>
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#include <memory>
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@@ -11,12 +11,12 @@
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#include "../coders/imageio.h"
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#include "../coders/json.h"
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#include "../coders/GLSLExtension.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Texture.h"
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#include "../graphics/core/ImageData.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Font.h"
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#include "../graphics/core/TextureAnimation.h"
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#include "../graphics/core/Shader.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../graphics/core/ImageData.hpp"
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Font.hpp"
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#include "../graphics/core/TextureAnimation.hpp"
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#include "../frontend/UiDocument.h"
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namespace fs = std::filesystem;
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