just a minor refactor, nothing special
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@@ -4,8 +4,8 @@
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#include <memory>
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#include <GL/glew.h>
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#include "../graphics/core/ImageData.h"
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#include "../graphics/core/Texture.h"
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#include "../graphics/core/ImageData.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../files/files.h"
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#ifndef _WIN32
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