just a minor refactor, nothing special
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@@ -6,7 +6,7 @@
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#include "../content/Content.h"
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#include "../content/ContentPack.h"
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#include "../core_defs.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Atlas.hpp"
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#include "../maths/UVRegion.h"
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#include "../voxels/Block.h"
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#include "UiDocument.h"
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@@ -5,11 +5,11 @@
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#include "../assets/Assets.h"
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#include "../content/Content.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Batch2D.h"
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#include "../graphics/core/Font.h"
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#include "../graphics/core/GfxContext.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Batch2D.hpp"
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#include "../graphics/core/Font.hpp"
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#include "../graphics/core/GfxContext.hpp"
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#include "../graphics/core/Shader.hpp"
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#include "../graphics/render/BlocksPreview.h"
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#include "../items/Inventories.h"
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#include "../items/Inventory.h"
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@@ -3,7 +3,7 @@
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#include "../assets/Assets.h"
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#include "../audio/audio.h"
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#include "../content/Content.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/render/BlocksPreview.h"
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#include "../logic/LevelController.h"
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#include "../logic/PlayerController.h"
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@@ -5,7 +5,7 @@
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#include "../audio/audio.h"
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#include "../delegates.h"
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#include "../engine.h"
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#include "../graphics/core/Mesh.h"
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#include "../graphics/core/Mesh.hpp"
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#include "../graphics/ui/elements/CheckBox.hpp"
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#include "../graphics/ui/elements/TextBox.hpp"
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#include "../graphics/ui/elements/TrackBar.hpp"
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@@ -5,14 +5,14 @@
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#include "../core_defs.h"
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#include "../delegates.h"
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#include "../engine.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Batch2D.h"
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#include "../graphics/core/Batch3D.h"
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#include "../graphics/core/Font.h"
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#include "../graphics/core/GfxContext.h"
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#include "../graphics/core/Mesh.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Texture.h"
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Batch2D.hpp"
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#include "../graphics/core/Batch3D.hpp"
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#include "../graphics/core/Font.hpp"
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#include "../graphics/core/GfxContext.hpp"
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#include "../graphics/core/Mesh.hpp"
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#include "../graphics/core/Shader.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../graphics/render/BlocksPreview.h"
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#include "../graphics/render/WorldRenderer.h"
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#include "../graphics/ui/elements/UINode.hpp"
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@@ -6,9 +6,9 @@
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#include "../../audio/audio.h"
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#include "../../coders/imageio.h"
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#include "../../graphics/core/PostProcessing.h"
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#include "../../graphics/core/GfxContext.h"
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#include "../../graphics/core/Viewport.h"
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#include "../../graphics/core/ImageData.h"
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#include "../../graphics/core/GfxContext.hpp"
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#include "../../graphics/core/Viewport.hpp"
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#include "../../graphics/core/ImageData.hpp"
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#include "../../graphics/ui/GUI.h"
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/render/WorldRenderer.h"
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@@ -2,8 +2,8 @@
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#include "../../graphics/ui/GUI.h"
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/core/Batch2D.h"
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#include "../../graphics/core/Shader.h"
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#include "../../graphics/core/Batch2D.hpp"
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#include "../../graphics/core/Shader.hpp"
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#include "../../window/Window.h"
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#include "../../window/Camera.h"
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#include "../../engine.h"
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@@ -1,6 +1,6 @@
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#include "Screen.hpp"
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#include "../../graphics/core/Batch2D.h"
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#include "../../graphics/core/Batch2D.hpp"
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#include "../../engine.h"
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Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
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