just a minor refactor, nothing special
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@@ -1,7 +1,7 @@
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#include "Batch3D.h"
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#include "Batch3D.hpp"
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#include "Mesh.h"
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#include "Texture.h"
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#include "Mesh.hpp"
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#include "Texture.hpp"
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#include <GL/glew.h>
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#include "../../typedefs.h"
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