just a minor refactor, nothing special
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#ifndef GRAPHICS_CORE_CUBEMAP_H_
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#define GRAPHICS_CORE_CUBEMAP_H_
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#include "Texture.hpp"
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/// @brief Cubemap texture
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class Cubemap : public Texture {
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public:
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Cubemap(uint width, uint height, ImageFormat format);
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virtual void bind() override;
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virtual void unbind() override;
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};
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#endif // GRAPHICS_CORE_CUBEMAP_H_
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