just a minor refactor, nothing special
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@@ -1,6 +1,6 @@
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#include "Font.h"
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#include "Texture.h"
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#include "Batch2D.h"
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#include "Font.hpp"
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#include "Texture.hpp"
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#include "Batch2D.hpp"
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inline constexpr uint GLYPH_SIZE = 16;
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inline constexpr uint MAX_CODEPAGES = 10000; // idk ho many codepages unicode has
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