just a minor refactor, nothing special
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@@ -1,7 +1,7 @@
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#include "Framebuffer.h"
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#include "Framebuffer.hpp"
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#include <GL/glew.h>
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#include "Texture.h"
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#include "Texture.hpp"
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Framebuffer::Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture)
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: fbo(fbo), depth(depth), texture(std::move(texture))
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