just a minor refactor, nothing special
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#ifndef GRAPHICS_CORE_FRAMEBUFFER_H_
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#define GRAPHICS_CORE_FRAMEBUFFER_H_
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#include "../../typedefs.h"
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#include <memory>
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class Texture;
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class Framebuffer {
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uint fbo;
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uint depth;
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uint width;
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uint height;
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uint format;
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std::unique_ptr<Texture> texture;
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public:
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Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture);
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Framebuffer(uint width, uint height, bool alpha=false);
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~Framebuffer();
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/// @brief Use framebuffer
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void bind();
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/// @brief Stop using framebuffer
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void unbind();
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/// @brief Update framebuffer texture size
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/// @param width new width
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/// @param height new height
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void resize(uint width, uint height);
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/// @brief Get framebuffer color attachment
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Texture* getTexture() const;
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/// @brief Get framebuffer width
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uint getWidth() const;
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/// @brief Get framebuffer height
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uint getHeight() const;
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};
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#endif // GRAPHICS_CORE_FRAMEBUFFER_H_
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