just a minor refactor, nothing special
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@@ -1,11 +1,11 @@
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#include "Texture.h"
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#include "Texture.hpp"
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#include "ImageData.hpp"
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#include "gl_util.hpp"
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#include <GL/glew.h>
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#include <stdexcept>
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#include <memory>
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#include "ImageData.h"
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#include "gl_util.h"
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uint Texture::MAX_RESOLUTION = 1024; // Window.initialize overrides it
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Texture::Texture(uint id, uint width, uint height)
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