just a minor refactor, nothing special
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@@ -1,6 +1,6 @@
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#include "TextureAnimation.h"
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#include "Texture.h"
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#include "Framebuffer.h"
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#include "TextureAnimation.hpp"
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
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#include <GL/glew.h>
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#include <unordered_set>
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