just a minor refactor, nothing special
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@@ -9,13 +9,13 @@
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#include "../../voxels/Block.h"
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#include "../../window/Camera.h"
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#include "../../window/Window.h"
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#include "../core/Atlas.h"
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#include "../core/Batch3D.h"
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#include "../core/Framebuffer.h"
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#include "../core/GfxContext.h"
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#include "../core/Shader.h"
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#include "../core/Texture.h"
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#include "../core/Viewport.h"
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#include "../core/Atlas.hpp"
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#include "../core/Batch3D.hpp"
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#include "../core/Framebuffer.hpp"
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#include "../core/GfxContext.hpp"
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#include "../core/Shader.hpp"
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#include "../core/Texture.hpp"
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#include "../core/Viewport.hpp"
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std::unique_ptr<ImageData> BlocksPreview::draw(
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const ContentGfxCache* cache,
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@@ -2,7 +2,7 @@
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#include <glm/glm.hpp>
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#include "../core/Mesh.h"
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#include "../core/Mesh.hpp"
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#include "../../maths/UVRegion.h"
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#include "../../constants.h"
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#include "../../content/Content.h"
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@@ -1,7 +1,7 @@
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#include "ChunksRenderer.h"
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#include "../../debug/Logger.h"
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#include "../../graphics/core/Mesh.h"
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#include "../../graphics/core/Mesh.hpp"
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#include "BlocksRenderer.h"
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#include "../../voxels/Chunk.h"
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#include "../../world/Level.h"
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@@ -5,13 +5,13 @@
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#include <glm/glm.hpp>
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#include "../../assets/Assets.h"
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#include "../../graphics/core/Shader.h"
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#include "../../graphics/core/Mesh.h"
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#include "../../graphics/core/Batch3D.h"
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#include "../../graphics/core/Texture.h"
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#include "../../graphics/core/Cubemap.h"
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#include "../../graphics/core/Framebuffer.h"
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#include "../../graphics/core/GfxContext.h"
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#include "../../graphics/core/Shader.hpp"
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#include "../../graphics/core/Mesh.hpp"
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#include "../../graphics/core/Batch3D.hpp"
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#include "../../graphics/core/Texture.hpp"
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#include "../../graphics/core/Cubemap.hpp"
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#include "../../graphics/core/Framebuffer.hpp"
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#include "../../graphics/core/GfxContext.hpp"
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#include "../../window/Window.h"
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#include "../../window/Camera.h"
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@@ -21,14 +21,14 @@
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#include "../../world/Level.h"
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#include "../../world/LevelEvents.h"
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#include "../../world/World.h"
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#include "../core/Atlas.h"
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#include "../core/Batch3D.h"
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#include "../core/GfxContext.h"
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#include "../core/LineBatch.h"
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#include "../core/Mesh.h"
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#include "../core/Atlas.hpp"
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#include "../core/Batch3D.hpp"
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#include "../core/GfxContext.hpp"
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#include "../core/LineBatch.hpp"
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#include "../core/Mesh.hpp"
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#include "../core/PostProcessing.h"
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#include "../core/Shader.h"
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#include "../core/Texture.h"
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#include "../core/Shader.hpp"
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#include "../core/Texture.hpp"
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#include "ChunksRenderer.h"
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#include "Skybox.h"
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