update X sprites rendering randomization

This commit is contained in:
MihailRis
2024-10-24 14:03:05 +03:00
parent 4ea4224452
commit 9f70e14a13
2 changed files with 5 additions and 1 deletions
+3
View File
@@ -11,6 +11,7 @@
#include "voxels/Chunk.hpp"
#include "voxels/VoxelsVolume.hpp"
#include "graphics/core/MeshData.hpp"
#include "maths/util.hpp"
class Content;
class Mesh;
@@ -41,6 +42,8 @@ class BlocksRenderer {
const Block* const* blockDefsCache;
const ContentGfxCache* const cache;
const EngineSettings* settings;
util::PseudoRandom randomizer;
void vertex(const glm::vec3& coord, float u, float v, const glm::vec4& light);
void index(int a, int b, int c, int d, int e, int f);