This commit is contained in:
InfiniteCoder
2024-08-05 23:49:11 +03:00
parent 5153152389
commit 9f9b9f2d64
31 changed files with 47 additions and 47 deletions
+1 -1
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@@ -6,7 +6,7 @@
#include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp>
#include <voxels/voxel.hpp>
#include "../../../world/Level.hpp"
#include <world/Level.hpp>
#include "api_lua.hpp"
using namespace scripting;
+1 -1
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@@ -2,7 +2,7 @@
#include <content/Content.hpp>
#include "../../../window/Camera.hpp"
#include "../../../world/Level.hpp"
#include <world/Level.hpp>
#include "api_lua.hpp"
using namespace scripting;
+2 -2
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@@ -11,8 +11,8 @@
#include <logic/LevelController.hpp>
#include "../../../window/Events.hpp"
#include "../../../window/Window.hpp"
#include "../../../world/Level.hpp"
#include "../../../world/WorldGenerators.hpp"
#include <world/Level.hpp>
#include <world/WorldGenerators.hpp>
#include "api_lua.hpp"
using namespace scripting;
+1 -1
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@@ -5,7 +5,7 @@
#include "../../../frontend/hud.hpp"
#include <objects/Entities.hpp>
#include "../../../world/Level.hpp"
#include <world/Level.hpp>
#include <logic/LevelController.hpp>
#include "api_lua.hpp"
+1 -1
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@@ -14,7 +14,7 @@
#include <graphics/ui/gui_util.hpp>
#include <items/Inventories.hpp>
#include <util/stringutil.hpp>
#include "../../../world/Level.hpp"
#include <world/Level.hpp>
#include "api_lua.hpp"
using namespace gui;
+1 -1
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@@ -14,7 +14,7 @@
#include <voxels/Block.hpp>
#include <voxels/Chunks.hpp>
#include <voxels/voxel.hpp>
#include "../../../world/Level.hpp"
#include <world/Level.hpp>
#include "api_lua.hpp"
namespace scripting {
+1 -1
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@@ -2,7 +2,7 @@
#include <items/Inventories.hpp>
#include <items/ItemStack.hpp>
#include <logic/BlocksController.hpp>
#include "../../../world/Level.hpp"
#include <world/Level.hpp>
#include "api_lua.hpp"
using namespace scripting;
+2 -2
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@@ -8,8 +8,8 @@
#include <engine.hpp>
#include <files/WorldFiles.hpp>
#include <files/engine_paths.hpp>
#include "../../../world/Level.hpp"
#include "../../../world/World.hpp"
#include <world/Level.hpp>
#include <world/World.hpp>
#include "api_lua.hpp"
using namespace scripting;
+1 -1
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@@ -6,7 +6,7 @@
#include <objects/Player.hpp>
#include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp"
#include "../../../world/Level.hpp"
#include <world/Level.hpp>
#include "libentity.hpp"
using namespace scripting;
+2 -2
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@@ -5,8 +5,8 @@
#include <assets/AssetsLoader.hpp>
#include <engine.hpp>
#include <files/engine_paths.hpp>
#include "../../../world/Level.hpp"
#include "../../../world/World.hpp"
#include <world/Level.hpp>
#include <world/World.hpp>
#include "api_lua.hpp"
using namespace scripting;