world/
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@@ -6,7 +6,7 @@
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -2,7 +2,7 @@
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#include <content/Content.hpp>
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#include "../../../window/Camera.hpp"
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -11,8 +11,8 @@
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#include <logic/LevelController.hpp>
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#include "../../../window/Events.hpp"
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#include "../../../window/Window.hpp"
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#include "../../../world/Level.hpp"
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#include "../../../world/WorldGenerators.hpp"
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#include <world/Level.hpp>
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#include <world/WorldGenerators.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -5,7 +5,7 @@
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#include "../../../frontend/hud.hpp"
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#include <objects/Entities.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include <logic/LevelController.hpp>
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#include "api_lua.hpp"
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@@ -14,7 +14,7 @@
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#include <graphics/ui/gui_util.hpp>
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#include <items/Inventories.hpp>
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#include <util/stringutil.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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using namespace gui;
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@@ -14,7 +14,7 @@
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#include <voxels/Block.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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namespace scripting {
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@@ -2,7 +2,7 @@
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#include <items/Inventories.hpp>
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#include <items/ItemStack.hpp>
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#include <logic/BlocksController.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -8,8 +8,8 @@
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#include <engine.hpp>
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#include <files/WorldFiles.hpp>
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#include <files/engine_paths.hpp>
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#include "../../../world/Level.hpp"
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#include "../../../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -6,7 +6,7 @@
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#include <objects/Player.hpp>
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#include "../../../physics/Hitbox.hpp"
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#include "../../../window/Camera.hpp"
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "libentity.hpp"
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using namespace scripting;
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@@ -5,8 +5,8 @@
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#include <assets/AssetsLoader.hpp>
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#include <engine.hpp>
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#include <files/engine_paths.hpp>
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#include "../../../world/Level.hpp"
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#include "../../../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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