This commit is contained in:
InfiniteCoder
2024-08-05 23:49:11 +03:00
parent 5153152389
commit 9f9b9f2d64
31 changed files with 47 additions and 47 deletions
+1 -1
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@@ -36,7 +36,7 @@
#include "window/Events.hpp" #include "window/Events.hpp"
#include "window/input.hpp" #include "window/input.hpp"
#include "window/Window.hpp" #include "window/Window.hpp"
#include "world/WorldGenerators.hpp" #include <world/WorldGenerators.hpp>
#include <settings.hpp> #include <settings.hpp>
#include <iostream> #include <iostream>
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@@ -29,7 +29,7 @@
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
#include <voxels/voxel.hpp> #include <voxels/voxel.hpp>
#include "../window/Camera.hpp" #include "../window/Camera.hpp"
#include "../world/World.hpp" #include <world/World.hpp>
#define WORLD_FORMAT_MAGIC ".VOXWLD" #define WORLD_FORMAT_MAGIC ".VOXWLD"
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@@ -11,7 +11,7 @@
#include <logic/PlayerController.hpp> #include <logic/PlayerController.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include "../world/Level.hpp" #include <world/Level.hpp>
LevelFrontend::LevelFrontend( LevelFrontend::LevelFrontend(
Player* currentPlayer, LevelController* controller, Assets* assets Player* currentPlayer, LevelController* controller, Assets* assets
+2 -2
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@@ -18,8 +18,8 @@
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/World.hpp" #include <world/World.hpp>
#include <string> #include <string>
#include <memory> #include <memory>
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@@ -41,8 +41,8 @@
#include "../window/Events.hpp" #include "../window/Events.hpp"
#include "../window/input.hpp" #include "../window/input.hpp"
#include "../window/Window.hpp" #include "../window/Window.hpp"
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/World.hpp" #include <world/World.hpp>
#include <assert.h> #include <assert.h>
#include <memory> #include <memory>
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@@ -24,8 +24,8 @@
#include "../../window/Camera.hpp" #include "../../window/Camera.hpp"
#include "../../window/Events.hpp" #include "../../window/Events.hpp"
#include "../../window/Window.hpp" #include "../../window/Window.hpp"
#include "../../world/Level.hpp" #include <world/Level.hpp>
#include "../../world/World.hpp" #include <world/World.hpp>
static debug::Logger logger("level-screen"); static debug::Logger logger("level-screen");
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@@ -3,7 +3,7 @@
#include <debug/Logger.hpp> #include <debug/Logger.hpp>
#include <graphics/core/Mesh.hpp> #include <graphics/core/Mesh.hpp>
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
#include "../../world/Level.hpp" #include <world/Level.hpp>
#include <settings.hpp> #include <settings.hpp>
#include <iostream> #include <iostream>
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@@ -27,9 +27,9 @@
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include "../../window/Camera.hpp" #include "../../window/Camera.hpp"
#include "../../window/Window.hpp" #include "../../window/Window.hpp"
#include "../../world/Level.hpp" #include <world/Level.hpp>
#include "../../world/LevelEvents.hpp" #include <world/LevelEvents.hpp>
#include "../../world/World.hpp" #include <world/World.hpp>
#include <graphics/core/Atlas.hpp> #include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch3D.hpp> #include <graphics/core/Batch3D.hpp>
#include <graphics/core/DrawContext.hpp> #include <graphics/core/DrawContext.hpp>
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@@ -15,7 +15,7 @@
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include "../../../window/Events.hpp" #include "../../../window/Events.hpp"
#include "../../../window/input.hpp" #include "../../../window/input.hpp"
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include <graphics/core/Atlas.hpp> #include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch2D.hpp> #include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp> #include <graphics/core/Font.hpp>
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@@ -2,8 +2,8 @@
#include <algorithm> #include <algorithm>
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/World.hpp" #include <world/World.hpp>
Inventories::Inventories(Level& level) : level(level) { Inventories::Inventories(Level& level) : level(level) {
} }
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@@ -10,8 +10,8 @@
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include <voxels/voxel.hpp> #include <voxels/voxel.hpp>
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/World.hpp" #include <world/World.hpp>
#include "scripting/scripting.hpp" #include "scripting/scripting.hpp"
BlocksController::BlocksController(Level* level, uint padding) BlocksController::BlocksController(Level* level, uint padding)
+3 -3
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@@ -16,9 +16,9 @@
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include <voxels/ChunksStorage.hpp> #include <voxels/ChunksStorage.hpp>
#include <voxels/WorldGenerator.hpp> #include <voxels/WorldGenerator.hpp>
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/World.hpp" #include <world/World.hpp>
#include "../world/WorldGenerators.hpp" #include <world/WorldGenerators.hpp>
const uint MAX_WORK_PER_FRAME = 128; const uint MAX_WORK_PER_FRAME = 128;
const uint MIN_SURROUNDING = 9; const uint MIN_SURROUNDING = 9;
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@@ -18,8 +18,8 @@
#include <graphics/ui/gui_util.hpp> #include <graphics/ui/gui_util.hpp>
#include "../interfaces/Task.hpp" #include "../interfaces/Task.hpp"
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/World.hpp" #include <world/World.hpp>
#include "LevelController.hpp" #include "LevelController.hpp"
namespace fs = std::filesystem; namespace fs = std::filesystem;
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@@ -8,8 +8,8 @@
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include "../physics/Hitbox.hpp" #include "../physics/Hitbox.hpp"
#include <settings.hpp> #include <settings.hpp>
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/World.hpp" #include <world/World.hpp>
#include "scripting/scripting.hpp" #include "scripting/scripting.hpp"
static debug::Logger logger("level-control"); static debug::Logger logger("level-control");
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@@ -22,7 +22,7 @@
#include "../window/Events.hpp" #include "../window/Events.hpp"
#include "../window/Window.hpp" #include "../window/Window.hpp"
#include "../window/input.hpp" #include "../window/input.hpp"
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "BlocksController.hpp" #include "BlocksController.hpp"
#include "scripting/scripting.hpp" #include "scripting/scripting.hpp"
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@@ -6,7 +6,7 @@
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include <voxels/voxel.hpp> #include <voxels/voxel.hpp>
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
using namespace scripting; using namespace scripting;
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@@ -2,7 +2,7 @@
#include <content/Content.hpp> #include <content/Content.hpp>
#include "../../../window/Camera.hpp" #include "../../../window/Camera.hpp"
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
using namespace scripting; using namespace scripting;
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@@ -11,8 +11,8 @@
#include <logic/LevelController.hpp> #include <logic/LevelController.hpp>
#include "../../../window/Events.hpp" #include "../../../window/Events.hpp"
#include "../../../window/Window.hpp" #include "../../../window/Window.hpp"
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "../../../world/WorldGenerators.hpp" #include <world/WorldGenerators.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
using namespace scripting; using namespace scripting;
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@@ -5,7 +5,7 @@
#include "../../../frontend/hud.hpp" #include "../../../frontend/hud.hpp"
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include <logic/LevelController.hpp> #include <logic/LevelController.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
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@@ -14,7 +14,7 @@
#include <graphics/ui/gui_util.hpp> #include <graphics/ui/gui_util.hpp>
#include <items/Inventories.hpp> #include <items/Inventories.hpp>
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
using namespace gui; using namespace gui;
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@@ -14,7 +14,7 @@
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include <voxels/voxel.hpp> #include <voxels/voxel.hpp>
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
namespace scripting { namespace scripting {
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@@ -2,7 +2,7 @@
#include <items/Inventories.hpp> #include <items/Inventories.hpp>
#include <items/ItemStack.hpp> #include <items/ItemStack.hpp>
#include <logic/BlocksController.hpp> #include <logic/BlocksController.hpp>
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
using namespace scripting; using namespace scripting;
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@@ -8,8 +8,8 @@
#include <engine.hpp> #include <engine.hpp>
#include <files/WorldFiles.hpp> #include <files/WorldFiles.hpp>
#include <files/engine_paths.hpp> #include <files/engine_paths.hpp>
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "../../../world/World.hpp" #include <world/World.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
using namespace scripting; using namespace scripting;
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@@ -6,7 +6,7 @@
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include "../../../physics/Hitbox.hpp" #include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp" #include "../../../window/Camera.hpp"
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "libentity.hpp" #include "libentity.hpp"
using namespace scripting; using namespace scripting;
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@@ -5,8 +5,8 @@
#include <assets/AssetsLoader.hpp> #include <assets/AssetsLoader.hpp>
#include <engine.hpp> #include <engine.hpp>
#include <files/engine_paths.hpp> #include <files/engine_paths.hpp>
#include "../../../world/Level.hpp" #include <world/Level.hpp>
#include "../../../world/World.hpp" #include <world/World.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
using namespace scripting; using namespace scripting;
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@@ -20,7 +20,7 @@
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include <util/timeutil.hpp> #include <util/timeutil.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include "../../world/Level.hpp" #include <world/Level.hpp>
#include "lua/lua_engine.hpp" #include "lua/lua_engine.hpp"
using namespace scripting; using namespace scripting;
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@@ -19,7 +19,7 @@
#include "rigging.hpp" #include "rigging.hpp"
#include "../physics/Hitbox.hpp" #include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp" #include "../physics/PhysicsSolver.hpp"
#include "../world/Level.hpp" #include <world/Level.hpp>
static debug::Logger logger("entities"); static debug::Logger logger("entities");
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@@ -13,7 +13,7 @@
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include "../window/Camera.hpp" #include "../window/Camera.hpp"
#include "../window/Events.hpp" #include "../window/Events.hpp"
#include "../world/Level.hpp" #include <world/Level.hpp>
const float CROUCH_SPEED_MUL = 0.35f; const float CROUCH_SPEED_MUL = 0.35f;
const float RUN_SPEED_MUL = 1.5f; const float RUN_SPEED_MUL = 1.5f;
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@@ -16,8 +16,8 @@
#include "../maths/rays.hpp" #include "../maths/rays.hpp"
#include "../maths/voxmaths.hpp" #include "../maths/voxmaths.hpp"
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/LevelEvents.hpp" #include <world/LevelEvents.hpp>
#include "Block.hpp" #include "Block.hpp"
#include "Chunk.hpp" #include "Chunk.hpp"
#include "WorldGenerator.hpp" #include "WorldGenerator.hpp"
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@@ -8,8 +8,8 @@
#include "../maths/voxmaths.hpp" #include "../maths/voxmaths.hpp"
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include <typedefs.hpp> #include <typedefs.hpp>
#include "../world/Level.hpp" #include <world/Level.hpp>
#include "../world/World.hpp" #include <world/World.hpp>
#include "Block.hpp" #include "Block.hpp"
#include "Chunk.hpp" #include "Chunk.hpp"
#include "VoxelsVolume.hpp" #include "VoxelsVolume.hpp"
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@@ -15,7 +15,7 @@
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include <voxels/ChunksStorage.hpp> #include <voxels/ChunksStorage.hpp>
#include "../world/WorldGenerators.hpp" #include "WorldGenerators.hpp"
#include "Level.hpp" #include "Level.hpp"
static debug::Logger logger("world"); static debug::Logger logger("world");