build fix
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@@ -31,7 +31,7 @@ bool assetload::texture(Assets* assets,
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bool assetload::shader(Assets* assets,
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bool assetload::shader(Assets* assets,
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const path filename,
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const path filename,
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const string& name) {
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const string name) {
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path vertexFile = filename;
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path vertexFile = filename;
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path fragmentFile = filename;
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path fragmentFile = filename;
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vertexFile.append(".glslv");
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vertexFile.append(".glslv");
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