Merge branch 'main' into entities
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@@ -43,6 +43,9 @@ static void create_libs(lua::State* L) {
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openlib(L, "player", playerlib);
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openlib(L, "time", timelib);
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openlib(L, "toml", tomllib);
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openlib(L, "vec2", vec2lib);
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openlib(L, "vec3", vec3lib);
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openlib(L, "vec4", vec4lib);
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openlib(L, "world", worldlib);
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addfunc(L, "print", lua::wrap<l_print>);
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