Sky lights data saving (optimization)
This commit is contained in:
+77
-26
@@ -13,6 +13,7 @@
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#include "../typedefs.h"
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#include "../maths/voxmaths.h"
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#include "../world/World.h"
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#include "../lighting/Lightmap.h"
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#include "../util/data_io.h"
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#include "../coders/json.h"
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@@ -87,8 +88,10 @@ uint WorldRegion::getSize(uint x, uint z) {
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return sizes[z * REGION_SIZE + x];
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}
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WorldFiles::WorldFiles(path directory, bool generatorTestMode)
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: directory(directory), generatorTestMode(generatorTestMode) {
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WorldFiles::WorldFiles(path directory, const DebugSettings& settings)
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: directory(directory),
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generatorTestMode(settings.generatorTestMode),
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doWriteLights(settings.doWriteLights) {
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compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
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}
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@@ -108,6 +111,17 @@ WorldRegion* WorldFiles::getRegion(unordered_map<ivec2, WorldRegion*>& regions,
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return found->second;
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}
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WorldRegion* WorldFiles::getOrCreateRegion(
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unordered_map<ivec2, WorldRegion*>& regions,
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int x, int z) {
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WorldRegion* region = getRegion(regions, x, z);
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if (region == nullptr) {
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region = new WorldRegion();
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regions[ivec2(x, z)] = region;
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}
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return region;
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}
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ubyte* WorldFiles::compress(ubyte* src, size_t srclen, size_t& len) {
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len = extrle::encode(src, srclen, compressionBuffer);
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ubyte* data = new ubyte[len];
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@@ -128,30 +142,38 @@ void WorldFiles::put(Chunk* chunk){
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int regionX = floordiv(chunk->x, REGION_SIZE);
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int regionZ = floordiv(chunk->z, REGION_SIZE);
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WorldRegion* region = getRegion(regions, regionX, regionZ);
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if (region == nullptr) {
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region = new WorldRegion();
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regions[ivec2(regionX, regionZ)] = region;
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}
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region->setUnsaved(true);
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int localX = chunk->x - (regionX * REGION_SIZE);
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int localZ = chunk->z - (regionZ * REGION_SIZE);
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unique_ptr<ubyte[]> chunk_data (chunk->encode());
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size_t compressedSize;
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ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
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region->put(localX, localZ, data, compressedSize);
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/* Writing Voxels */ {
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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unique_ptr<ubyte[]> chunk_data (chunk->encode());
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size_t compressedSize;
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ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
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region->put(localX, localZ, data, compressedSize);
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}
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if (doWriteLights) {
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WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
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region->setUnsaved(true);
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unique_ptr<ubyte[]> light_data (chunk->lightmap->encode());
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size_t compressedSize;
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ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
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region->put(localX, localZ, data, compressedSize);
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}
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}
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path WorldFiles::getRegionsFolder() const {
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return directory/path("regions");
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}
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path WorldFiles::getRegionFile(int x, int y) const {
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path WorldFiles::getLightsFolder() const {
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return directory/path("lights");
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}
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path WorldFiles::getRegionFilename(int x, int y) const {
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string filename = std::to_string(x) + "_" + std::to_string(y) + ".bin";
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return getRegionsFolder()/path(filename);
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return path(filename);
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}
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path WorldFiles::getPlayerFile() const {
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@@ -175,6 +197,19 @@ path WorldFiles::getOldWorldFile() const {
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}
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ubyte* WorldFiles::getChunk(int x, int z){
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return getData(regions, getRegionsFolder(), x, z);
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}
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light_t* WorldFiles::getLights(int x, int z) {
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ubyte* data = getData(lights, getLightsFolder(), x, z);
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if (data == nullptr)
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return nullptr;
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return Lightmap::decode(data);
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}
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ubyte* WorldFiles::getData(unordered_map<ivec2, WorldRegion*>& regions,
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const path& folder,
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int x, int z) {
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int regionX = floordiv(x, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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@@ -190,7 +225,8 @@ ubyte* WorldFiles::getChunk(int x, int z){
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ubyte* data = region->get(localX, localZ);
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if (data == nullptr) {
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uint32_t size;
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data = readChunkData(x, z, size, getRegionFile(regionX, regionZ));
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data = readChunkData(x, z, size,
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folder/getRegionFilename(regionX, regionZ));
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if (data) {
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region->put(localX, localZ, data, size);
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}
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@@ -278,21 +314,36 @@ void WorldFiles::writeRegion(int x, int y, WorldRegion* entry, path filename){
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}
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}
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void WorldFiles::writeRegions(unordered_map<ivec2, WorldRegion*>& regions,
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const path& folder) {
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for (auto it : regions){
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WorldRegion* region = it.second;
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if (region->getChunks() == nullptr || !region->isUnsaved())
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continue;
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ivec2 key = it.first;
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writeRegion(key.x, key.y, region, folder/getRegionFilename(key.x, key.y));
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}
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}
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void WorldFiles::write(const World* world, const Content* content) {
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path directory = getRegionsFolder();
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if (!fs::is_directory(directory)) {
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fs::create_directories(directory);
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{
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path directory = getRegionsFolder();
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if (!fs::is_directory(directory)) {
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fs::create_directories(directory);
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}
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}
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{
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path directory = getLightsFolder();
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if (!fs::is_directory(directory)) {
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fs::create_directories(directory);
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}
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}
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writeWorldInfo(world);
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if (generatorTestMode)
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return;
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writeIndices(content->indices);
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for (auto it = regions.begin(); it != regions.end(); it++){
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if (it->second->getChunks() == nullptr || !it->second->isUnsaved())
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continue;
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ivec2 key = it->first;
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writeRegion(key.x, key.y, it->second, getRegionFile(key.x, key.y));
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}
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writeRegions(regions, getRegionsFolder());
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writeRegions(lights, getLightsFolder());
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}
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void WorldFiles::writeIndices(const ContentIndices* indices) {
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