Sky lights data saving (optimization)
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@@ -20,12 +20,27 @@ void Lightmap::set(const Lightmap* lightmap) {
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}
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}
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void Lightmap::set(light_t* map) {
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delete[] this->map;
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this->map = map;
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}
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static_assert(sizeof(light_t) == 2, "replace dataio calls to new light_t");
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ubyte* Lightmap::encode() const {
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ubyte* buffer = new ubyte[CHUNK_VOL * sizeof(light_t)];
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for (uint i = 0; i < CHUNK_VOL; i++) {
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dataio::write_int16_big(map[i], buffer, i * sizeof(light_t));
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ubyte* buffer = new ubyte[LIGHTMAP_DATA_LEN];
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for (uint i = 0; i < CHUNK_VOL; i+=2) {
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buffer[i/2] = ((map[i] >> 12) & 0xF) | ((map[i+1] >> 8) & 0xF0);
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}
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return buffer;
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}
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light_t* Lightmap::decode(ubyte* buffer) {
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light_t* lights = new light_t[CHUNK_VOL];
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for (uint i = 0; i < CHUNK_VOL; i+=2) {
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ubyte b = buffer[i/2];
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lights[i] = ((b & 0xF) << 12);
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lights[i+1] = ((b & 0xF0) << 8);
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}
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return lights;
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}
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