Sky lights data saving (optimization)
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@@ -79,7 +79,9 @@ bool ChunksController::loadVisible(){
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}
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chunk->surrounding = surrounding;
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if (surrounding == MIN_SURROUNDING && !chunk->isLighted()) {
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lighting->buildSkyLight(chunk->x, chunk->z);
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if (!chunk->isLoadedLights()) {
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lighting->buildSkyLight(chunk->x, chunk->z);
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}
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lighting->onChunkLoaded(chunk->x, chunk->z);
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chunk->setLighted(true);
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return true;
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@@ -123,6 +125,8 @@ bool ChunksController::loadVisible(){
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chunk->voxels[i].id = 11;
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}
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}
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lighting->prebuildSkyLight(chunk->x, chunk->z);
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if (!chunk->isLoadedLights()) {
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lighting->prebuildSkyLight(chunk->x, chunk->z);
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}
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return true;
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}
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