Sky lights data saving (optimization)
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+8
-3
@@ -21,8 +21,10 @@ World::World(string name,
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path directory,
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uint64_t seed,
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EngineSettings& settings)
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: name(name), seed(seed) {
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wfile = new WorldFiles(directory, settings.debug.generatorTestMode);
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: settings(settings),
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name(name),
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seed(seed) {
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wfile = new WorldFiles(directory, settings.debug);
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}
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World::~World(){
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@@ -41,7 +43,10 @@ void World::write(Level* level) {
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for (size_t i = 0; i < chunks->volume; i++) {
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shared_ptr<Chunk> chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isUnsaved())
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if (chunk == nullptr)
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() && settings.debug.doWriteLights;
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if (!chunk->isUnsaved() && !lightsUnsaved)
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continue;
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wfile->put(chunk.get());
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}
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