extend stdmin.lua & add module base:generation/ores
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@@ -1,31 +1,10 @@
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local _, dir = parse_path(__DIR__)
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ores = file.read_combined_list(dir.."/ores.json")
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local function place_ores(placements, x, z, w, d, seed, hmap, chunk_height)
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local BLOCKS_PER_CHUNK = w * d * chunk_height
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for _, ore in ipairs(ores) do
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local count = BLOCKS_PER_CHUNK / ore.rarity
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-- average count is less than 1
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local addchance = math.fmod(count, 1.0)
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if math.random() < addchance then
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count = count + 1
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end
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for i=1,count do
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local sx = math.random() * w
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local sz = math.random() * d
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local sy = math.random() * (chunk_height * 0.5)
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if sy < hmap:at(sx, sz) * chunk_height - 6 then
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table.insert(placements, {ore.struct, {sx, sy, sz}, math.random()*4, -1})
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end
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end
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end
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end
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local ores = require "base:generation/ores"
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ores.load(dir)
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function place_structures(x, z, w, d, seed, hmap, chunk_height)
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local placements = {}
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place_ores(placements, x, z, w, d, seed, hmap, chunk_height)
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ores.place(placements, x, z, w, d, seed, hmap, chunk_height)
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return placements
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end
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@@ -0,0 +1,29 @@
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local ores = {}
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function ores.load(directory)
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ores.ores = file.read_combined_list(directory.."/ores.json")
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end
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function ores.place(placements, x, z, w, d, seed, hmap, chunk_height)
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local BLOCKS_PER_CHUNK = w * d * chunk_height
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for _, ore in ipairs(ores.ores) do
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local count = BLOCKS_PER_CHUNK / ore.rarity
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-- average count is less than 1
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local addchance = math.fmod(count, 1.0)
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if math.random() < addchance then
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count = count + 1
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end
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for i=1,count do
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local sx = math.random() * w
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local sz = math.random() * d
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local sy = math.random() * (chunk_height * 0.5)
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if sy < hmap:at(sx, sz) * chunk_height - 6 then
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table.insert(placements, {ore.struct, {sx, sy, sz}, math.random()*4, -1})
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end
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end
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end
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end
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return ores
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