Lamps render fix
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@@ -20,7 +20,7 @@ public:
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unsigned int id;
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// 0 1 2 3 4 5
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std::string textureFaces[6]; // -x,x, -y,y, -z,z
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unsigned char emission[3];
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unsigned char emission[4];
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unsigned char drawGroup = 0;
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BlockModel model = BlockModel::block;
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bool lightPassing = false;
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