ui update,many fixes

This commit is contained in:
lllzebralll
2022-12-08 01:03:12 +03:00
parent f04bac6b43
commit a1f9155498
12 changed files with 312 additions and 208 deletions
+4 -2
View File
@@ -20,7 +20,7 @@ class Batch2D {
size_t index;
Texture* blank;
Texture* _texture;
Texture* _texture;
void vertex(float x, float y,
float u, float v,
@@ -40,6 +40,8 @@ public:
void sprite(float x, float y, float w, float h, int atlasRes, int index, vec4 tint);
void sprite(Sprite* sprite);
void blockSprite(float x, float y, float w, float h, int atlasRes, int index[6], vec4 tint);
void point(float x, float y, float r, float g, float b, float a);
void line(float x1, float y1, float x2, float y2, float r, float g, float b, float a);
void rect(float x, float y,
float w, float h,
float ox, float oy,
@@ -58,7 +60,7 @@ public:
float r2, float g2, float b2,
float r3, float g3, float b3,
float r4, float g4, float b4, int sh);
void render();
void render(unsigned int gl_primitive);
};
#endif /* SRC_GRAPHICS_BATCH2D_H_ */