ui update,many fixes
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@@ -17,7 +17,7 @@ public:
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Font(std::vector<Texture*> pages);
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~Font();
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int getGlyphWidth(char c);
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// int getGlyphWidth(char c);
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bool isPrintableChar(int c);
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void draw(Batch2D* batch, std::wstring text, int x, int y);
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void draw(Batch2D* batch, std::wstring text, int x, int y, int style);
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