optimize WorldRenderer chunks sort
This commit is contained in:
@@ -44,6 +44,8 @@ class WorldRenderer {
|
||||
std::unique_ptr<Skybox> skybox;
|
||||
std::unique_ptr<Batch3D> batch3d;
|
||||
std::unique_ptr<ModelBatch> modelBatch;
|
||||
|
||||
std::vector<size_t> indices;
|
||||
|
||||
float timer = 0.0f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user