optimize WorldRenderer chunks sort

This commit is contained in:
MihailRis
2024-11-13 04:29:37 +03:00
parent b23d31a321
commit a21d87717e
3 changed files with 35 additions and 12 deletions
+9
View File
@@ -5,6 +5,15 @@
#include <vector>
namespace util {
template<typename Iter, typename Compare>
inline void insertion_sort(Iter first, Iter last, Compare compare) {
for (Iter it = first; it != last; ++it) {
std::rotate(
std::upper_bound(first, it, *it, compare), it, std::next(it)
);
}
}
template <class T>
inline bool contains(const std::vector<T>& vec, const T& value) {
return std::find(vec.begin(), vec.end(), value) != vec.end();